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[Multiplayer] Survival Island

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Devlog

  • [Devlog #2] Some core game mechanics.
    April 10, 2019 by behaulas#daynight, #clock, #loottable, #item
    Added an in-game clock that is in sync with the server. Basic day-night cycle. Added a basic AI object (Chicken) for testing purposes. The player can now interact with specific items to fire some even... Continue reading
  • [Devlog #1] Basics of The Game
    April 10, 2019 by behaulas
    1
    #crafting, #movement, #basic, #island generation, #loottable
    Basic player movement, item movement and client side movement prediction is in place. Breakable objects are in the game such as trees and stones and they have a custom loottable and that the loot is r... Continue reading
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