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Devlog
[Multiplayer] Survival Island
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Devlog
[Devlog #2] Some core game mechanics.
April 10, 2019
by
behaulas
#daynight, #clock, #loottable, #item
Added an in-game clock that is in sync with the server. Basic day-night cycle. Added a basic AI object (Chicken) for testing purposes. The player can now interact with specific items to fire some even...
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[Devlog #1] Basics of The Game
April 10, 2019
by
behaulas
1
#crafting, #movement, #basic, #island generation, #loottable
Basic player movement, item movement and client side movement prediction is in place. Breakable objects are in the game such as trees and stones and they have a custom loottable and that the loot is r...
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