[Devlog #2] Some core game mechanics.


  • Added an in-game clock that is in sync with the server.
  • Basic day-night cycle.
  • Added a basic AI object (Chicken) for testing purposes.
  • The player can now interact with specific items to fire some events.
  • Added an Item to the game : [Tree Seed/Sapling] (Can be planted on the ground and will grow into a tree)
  • Modified Tree loottable => %25 chance of dropping a tree seed when destroyed.

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